UNICODE in Console
//===========================================================================
//에러!
ANSI콘솔 프로젝트를 유니코드로 바꾸기 위해 Link 설정에 /entry:"wWinMainCRTStartup" 을 추가하면
아래와 같은 에러가 발생한다.
LIBCD.lib(wwincrt0.obj) : error LNK2001: unresolved external symbol _wWinMain@16
//===========================================================================
* Win32 Console 프로그램에서 유니코드 사용하기
- Project -> Settings -> C/C++ 탭
_MBSC 를 _UNICODE로 교체
- Project -> Settings -> Link 탭
/entry:"wmainCRTStartup" 추가
- 일반 윈도우 프로젝트에서는 /entry:"wWinMainCRTStartup"
- 메인함수 교체
int main( int argc, char *argv[ ], char *envp[ ] )
-> int wmain( int argc, wchar_t *argv[ ], wchar_t *envp[ ] )
//===========================================================================
참조 : http://www.flipcode.com/archives/Win32_ConsoleWindowed_Tip.shtml
#ifndef __WIN32CONSOLE_INCLUDED
#define __WIN32CONSOLE_INCLUDED
/****************************************************************
compile with -DWIN32CONSOLE=1 to have console
and -DWIN32CONSOLE=0 to hide console -- default
compile with -DWIN32WINMAIN=1 to start from WinMain()
and -DWIN32WINMAIN=0 to start from main() -- default
by: malkia/eastern.analog malkia@mindless.com malkia@digitald.com
url: http://EasternAnalog.hypermart.net url: www.digitald.com
Have effect only with MSVC 5.0+ when target platform is WIN32 and
<windows.h being included. I didn't test it on other compilers..
****************************************************************/
#if defined(_MSC_VER) && defined(_WIN32)
#if WIN32WINMAIN
#if _UNICODE
#pragma comment(linker,"/ENTRY:wWinMainCRTStartup")
#else
#pragma comment(linker,"/ENTRY:WinMainCRTStartup")
#endif
#else
#if _UNICODE
#pragma comment(linker,"/ENTRY:wmainCRTStartup")
#else
#pragma comment(linker,"/ENTRY:mainCRTStartup")
#endif
#endif
#if WIN32CONSOLE
#pragma comment(linker,"/SUBSYSTEM:CONSOLE")
#else
#pragma comment(linker,"/SUBSYSTEM:WINDOWS")
#endif
#endif /* _MSC_VER, _WIN32 */
#endif /* __WIN32CONSOLE_INCLUDED__ */
//===========================================================================
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